PUBLICATIONS

 
 
 

The Material Undermining of Magical Feminism in BioShock Infinite: Burial at Sea (2018)

in Women in Games, Feminism in Play

 
 

Translating Critical Design: Agonism in Engineering Education (2017)

in Design Issues

 
 

Astrobiology’s Cosmopolitics and the Search for an Origin Myth for the Anthropocene (2017)

in Biological Theory

 
 

What's 'Critical' about Critical Game Design? (2017)

in Proceedings of the International Conference on the Foundations of Digital Games

 
 

Digital Games and Moral Packaging: The Impacts of In-Game Decisions on Public Pedagogical Deliberation (2017)

in The Journal of Gaming and Virtual Worlds

 
 

The Honda Civic: The Magical Center of Gran Turismo’s Mundane Circle (2017)

in 100 Greatest Game Characters

 
 

The Material-Discursive Agonistic Agency of Gaming Architecture (2016)

in Selected Papers of Internet Research

 
 

Contextualizing 3D Printing’s Contributions to Techno-Creative Literacies (2016)

in Proceedings of the American Society for Engineering Education

 
 

’Making’ a Bridge: Critical Making as Synthesized Engineering/Humanistic Inquiry (2016)

in Proceedings of the American Society for Engineering Education

 
 

Non-Humans as Meaning-Makers: Elizabeth as a Co-Designer of BioShock Infinite. (2015)

in Selected Papers of Internet Research

 

Moral Argument in the Public Sphere: The Case of Bosnia (2014)

in Review of Communication

 

STAR Scholars and Digital Cultural Heritage (2013)

in CUR Quarterly

 

Real Time Democracy: The Use of New Media Technologies in Politics and Governance (2009)

in STOA: International Undergraduate Journal of Philosophy