PUBLICATIONS
The Material Undermining of Magical Feminism in BioShock Infinite: Burial at Sea (2018)
in Women in Games, Feminism in Play
Translating Critical Design: Agonism in Engineering Education (2017)
in Design Issues
Astrobiology’s Cosmopolitics and the Search for an Origin Myth for the Anthropocene (2017)
in Biological Theory
What's 'Critical' about Critical Game Design? (2017)
in Proceedings of the International Conference on the Foundations of Digital Games
Digital Games and Moral Packaging: The Impacts of In-Game Decisions on Public Pedagogical Deliberation (2017)
in The Journal of Gaming and Virtual Worlds
The Honda Civic: The Magical Center of Gran Turismo’s Mundane Circle (2017)
in 100 Greatest Game Characters
The Material-Discursive Agonistic Agency of Gaming Architecture (2016)
in Selected Papers of Internet Research
Contextualizing 3D Printing’s Contributions to Techno-Creative Literacies (2016)
in Proceedings of the American Society for Engineering Education
’Making’ a Bridge: Critical Making as Synthesized Engineering/Humanistic Inquiry (2016)
in Proceedings of the American Society for Engineering Education
Non-Humans as Meaning-Makers: Elizabeth as a Co-Designer of BioShock Infinite. (2015)
in Selected Papers of Internet Research
Moral Argument in the Public Sphere: The Case of Bosnia (2014)
in Review of Communication
STAR Scholars and Digital Cultural Heritage (2013)
in CUR Quarterly
Real Time Democracy: The Use of New Media Technologies in Politics and Governance (2009)
in STOA: International Undergraduate Journal of Philosophy